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Venice
Under Glass
- Interactive HiDef Game - Megamedia Corp
Titles: Technical Director, Sr. Animator Duties included all aspects of 3D production, modeling characters and sets, lighting, character rigging, rendering and render effects (such as fur and Arete shaders), and asset conversion. I also produced high-resolution renders for print ads, packaging, merchandising and marketing collateral, such as a point-of-sale box and a 6' light box. VUG originally started out as an all-3D interactive CDROM game, which, due to the costs of modeling large areas of Venice, changed direction in mid-production to Hi Definition video backgrounds with 3D animated characters. To utilize the now-unused models, a screen saver set was produced as an inclusion to the game, but Megamedia Corp unfortunately sank beneath the waves of the dot-com bust before the game was finished. |
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| Can't see the image above? Get the DIVX codec. | ||||||||
| Character tests and other Clips: (requires DIVX) | ||||||||
| Don't want DIVX? Here are stills: | ||||||||
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| Packaging: | ||||||||
| © MMVII Guy Garrison - All rights reserved. Use without authorization is prohibited. | ||||||||