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Unreal Tournament 2004 Mod

These are screen caps from a group project in my Game Design class, built in the Unreal Editor. The goal was to create a simple single-room level as a team within a limited timeframe. The group collectively decided on our theme and aesthetic, and individually modeled the static meshes.

Chrissy Basham: Mausoleum and coffins

Brooke Burgandy: Skeletons, skulls and gargoyles

Harold Calalas: Tombstones and braziers

David Kinney: Sacrificial altar, torture rack, cemetary fence, bookshelf, table, trees, crates and tabletop accoutrement.

Matt: coat of arms, torches and battle axes

Bryce: Hearse

My contribution was to manage the project and create the environment (terrain, skybox, lighting, particle effects, integration and placement of the static meshes).

We were complimented by our instructor as having done the best job of any of his classes. Images from our project will be used to promote future Game Design courses on the SCC website.

Special Thanks to David Kinney, who provided me a copy of UT 2004, and for his input on the Level Design.

 
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